Campaign |
---|
AOI DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - TFGE |
Era |
AoH D - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
Some Ocean Apprentices choose to go a different path. The Ice Apprentices are the more militant of their fellow mages, since they make the water into a weapon by freezing and then sharpening the ice until it is as deadly as most metallic weapons.
Special Notes: The unit has magical attacks, which always have a high chance of hitting an opponent.
Advances from: | Ocean Apprentice |
---|---|
Advances to: | Crystal Master |
Cost: | 34 |
HP: | 36 |
Movement: | 5 |
XP: | 72 |
Level: | 2 |
Alignment: | neutral |
ID | Ice Apprentice |
Abilities: |
Ice Staff impact | 4 - 3 melee | ||
Ice Shard cold | 7 - 4 ranged | magical |
Resistances: | |
---|---|
blade | 20% |
pierce | 20% |
impact | 20% |
fire | -20% |
cold | 40% |
arcane | 10% |
Terrain | Movement Cost | Defense |
---|---|---|
Aldeias: | 1 | 60% |
Cancelar | 1 | 50% |
Continental | 1 | 30% |
Costeiro | 1 | 60% |
Costeiro | 1 | 0% |
Deep Water | 1 | 50% |
Flat | 1 | 30% |
Forest | 3 | 30% |
Frozen | 2 | 20% |
Hills | 2 | 50% |
Impassable | 99 | 60% |
Mountains | 2 | 50% |
Mushroom Grove | 2 | 30% |
Shallow Water | 1 | 60% |
Swamp | 1 | 40% |
Unwalkable | 99 | 60% |